League of Legends Tp Gets Nerfed Again
No more party in bot lane, thank god.
The new Teleport nerf is ane the most major updates in League of Legends patch 12.1, the season's first patch of the year.
A staple Summoner Spell in professional play which the mid laner, acme laner, and sometimes even bot laner volition run, Teleport's bear on has been paramount.
It allows individual laners to manipulate minion waves and find cantankerous-map advantages, which is a big role of what League of Legends is all virtually.
Riot Games, however, is putting a dampener on the Summoner Spell with this nerf.
"Right now, there's besides much disruption happening as well early and also often," the game developers explained. "Currently, it often feels similar bot lane gets decided by outside influence, and mid and elevation go decided by the influence they take on bot lane."
The new Teleport aims to put the spotlight back on the laning stage, and will bear on how the game is played in solo queue and competitive play.
New Teleport nerf to Summoner Spell in League of Legends patch 12.i for 2022 season
- (Updated) Teleport cooldown adjusted from 420-210 seconds (based on level) to 360 seconds at all levels
- (New) Unleashed Teleport: Teleport can only be used on allied towers. Once belfry plating falls at 14 minutes, Teleport transforms into Unleashed Teleport, which can target allied towers, minions, wards, and certain allied constructs (same every bit Season 2021 Teleport)
- (New) Unleashed Teleport cooldown: 240 seconds
Teleport's cooldown used to calibration with level, just not anymore after the nerf. The Summoner Spell now has a stock-still 360 2nd (6 minutes) cooldown. According to Riot Games LCS pulley David "Phreak" Turley, this is especially advantageous in the early on levels.
From level 8 to eleven, and from 16 to 18, even so, compared to Season eleven'south Teleport, its cooldown is actually longer.
But the biggest limiting factor is that information technology can only exist used on allied towers now.
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How the new Teleport changes will affect your lane
Meridian lane
Top laners will demand to exist aware of two cardinal changes.
Firstly, yous won't be able to teleport to minions anymore, which will curb minion wave manipulation.
Previously, oppressive acme laners would push button in the moving ridge, recall, then teleport back on the last surviving minion under the opponent's belfry to keep the minion wave pushed. Low in resources, the enemy height laner becomes highly susceptible to a swoop from yous and your jungler.
With the new Teleport, this situation cannot happen anymore since you lot can just teleport back to your tower. Conversely, this also ways that if you're losing lane, you now take more room to breathe and reset.
Secondly, since the political party at bot lane has been canceled, losing top lane volition exist fifty-fifty more than painful as you won't be able to teleport cross-map backside enemy lines to reap the benefits and equalize your power.
As such, top lane is even more of an island now after the Teleport nerf in League of Legends patch 12.one. It'll exist upwardly to you to selection the all-time champion to win your lane with mechanics or risk losing out entirely.
Mid lane
For mid laners, the way you lot utilize the new Teleport would non alter.
Every bit mid lane is a shorter lane compared to acme, mid laners ordinarily teleport back to their own belfry after a push to collect the incoming minion wave. Mid laners in pro play also tend to teleport to summit lane, for example, to deter a swoop from happening and relieve their top laner.
The simply real change is that mid laners won't be able to teleport to a ward at bot, but it doesn't hurt y'all as much because your principal job in the prevailing mage meta is to clear minion waves in mid and calibration. In whatever case, you lot'll even so be able to walk through the river to roam and gank both side lanes.
Bot lane
Mobile Advertizement carries like Ezreal accept the reward of taking Teleport every bit their Summoner Spell over Heal. Besides the rare times nosotros saw in pro play where a "loose" AD carry teleports to a minion or ward cross-map to clean up a fight, bot laners would commonly safely teleport to their own towers to collect the moving ridge.
The impact on AD carries and supports in the bot lane after this Teleport nerf, of class, will exist deeply felt. Gone are the days where you push the minion wave at bot lane, then suddenly, the unabridged enemy team shows up backside you.
So the only things you lot have to worry nigh from League of Legends patch 12.1 onwards are the enemy jungler and river roams from the mid laner.
Phew. For once, bot laners and supports tin breathe a sigh of relief thanks to these new Teleport changes.
Read the total League of Legends patch 12.ane notes here.
READ More: League of Legends patch 12.i: Diana and Gangplank to have over the meta
Source: https://www.oneesports.gg/league-of-legends/how-new-teleport-affect-lane/
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